Preview: Act of Aggression Beta: Cartel and Chimera Factions

Not long ago I previewed the US Army faction during the alpha of Eugen Systems’ new real time strategy game Act of Aggression. This RTS is supposed to be the return to golden age of the genre when the likes of Command and Conquer reigned supreme. Now the game has entered beta phase which can be accessed by pre-ordering the game and with it comes the final two factions among a host of game play changes from community feedback.

The Chimera is a global task force which relies on hard cash to construct most units, reserving precious aluminum and rare earth elements for its most advanced troops and upgrades. Many of the Chimera’s vehicles are drones allowing them to throw most of its manpower into it’s infantry divisions. These infantry range from the FELIN front line rifleman to the EXO soldier who’s exoskeleton makes him a formidable opponent on the battlefield. One interesting fact about this faction is that many of their units perform multiple roles such as the SAS sniper who acts as a long range anti-personnel and anti-armor soldier and the Terminator main battle tank which also has an Anti-Air role. The only weakness of the Chimera is that while its unit fill multiple roles at once, none of units are specialized so aren’t particularly effective in any one role.

The Chimera are a jack-of-all-trades army with one of their main units being the Terminator main battle tank and advanced anti-air vehicle.

The final faction is the Cartel. The Cartel is a shadowy organization made up of private military companies and big corporations. This means most of their military are mercenaries who fight only for money not country. The Cartel unlike the Chimera and US Forces has access to a large arsenal of prototype weaponry including orbital strike super weapons and laser technology making them a big threat in combat. The Cartel are also master of stealth and mobility with their main battle tank the Spectre being able to upgrade to have stealth armor and be able to fire without revealing itself. The Superhind provides a heavily armed transport while the Shadowhawk provides a more covert way of moving your infantry. The Cartel is also able to deploy their barracks buildings anywhere on the map allowing them to reinforce their armies, heal infantry and store POWs. However all this high tech equipment comes at very high prices so the Cartel must be aggressive in acquiring resources to fuel their war machines and protect their supply lines.

The Cartel base can be completely hidden just like their units. Note the Thor Orbital Strike Weapon in the bottom of picture.

If you read my preview of the US Army, you will recall how I stated that the camera was far to zoomed in making the game claustrophobic and making army management awkward. Eugen took the calls for the camera to be raised higher over the battlefield and now allow players to zoom out much further from the battlefield while also seemingly scaling down the size of the buildings somewhat. The aircraft also seem faster than they were in the Alpha which is wonderful as they can still be downed but not as easily as when they flew at a snail’s pace. There’s still much balancing work to be done between the three factions with more maps being promised for us to fight on. The game will also feature a single player campaign though there’s no word on what that will involve. If you are looking for a new real-time strategy game to keep your attention for hours on end, Act of Aggression may be the game for you. The game aims to release in full during September 2015.

Purchasable at: Steam

Price:  $44.99 USD/ £34.99

System Requirements:


  • OS: 32bits Windows Vista
  • Processor: Dual-core 2.5 Ghz (Intel core2 duo or Intel i3)
  • Memory: 2 GB RAM
  • Graphics: 512 MB Direct3D 10 capable video card (GeForce 9800GT or Radeon HD4870)


  • OS: 64bits Windows 7 and above
  • Processor: Quad-core 3 Ghz (Intel i5/i7)
  • Memory: 4 GB RAM
  • Graphics: 2 GB Direct3D 11 capable video card (GeForce 660 or Radeon HD7870)

(No Word on Mac Requirements or Compatibility)


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